Our History

Years ago; after a friend returned from the store with the day’s groceries, he just had to show off the paperback book of Mazes he picked up. He proclaimed his love from Mazes; and soon we realized others had the same passion and fascination too. Mazes are amazing; there is gaming/social clubs, contests, and even corn fields converted for Fall fun. Now I had this idea, maybe I could create a board game based on a maze. It started as a Monopoly board game folded in half, with roofing nails and construction paper. I added some dice to make things move. And after a couple of years of modifications; I had a game. It was both challenging and fun with just the right amount of strategy and luck. I did it, I was proud; but needed finances to produce and market my game. If I was going to make this work, I would have to start a business that I was an expert at to help finance the idea. Absolute Termite Control was born, after about $35,000 into a startup and now 22 years later; I employ 10 people, run five trucks, and am blessed to care for thousands of properties throughout New Orleans area. It finally came time to start Mazers backup, and with the help of a loved one and friends, we self-published my game. We believe it’s the best game on the market, everyone who plays really enjoys. Take a look at it, maserstheboardgame.com or Facebook: Mazers the Board Game. Pricing is still fair at $25 plus shipping and pick-up options are available too.

GAME ELEMENTS

SAFETY ZONES

Blockers may never come to rest at Safety Zones in front of paths as shown in yellow. Blockers may travel through these areas during play.

Mazers Blocking Example 1

Blockers may never come to rest at Safety Zones in front of Home Bases as shown in yellow. Blockers may travel through these areas during play.

Mazers Blocking Example 2

BLOCKS

If blocked, as shown below , the mouse will proceed to the opposite end of the blocked path before continuing to the next turn.

Mazers Blocks Example 1

The back of the path now becomes the new beginning of the path.

Mazers Blocks Example 2

FORCED BLOCKS

In a forced block situation, the player must use the maximum amount of wall pieces in the block before he begins building the path from the back. Below: The blue player will move three into the block and have five remaining moves from roll to continue building a path from the opposite end.

Forced Blocks

The red player will move four into the block and have three remaining move from the roll to continue building a path from the opposite end.

Forced Blocks 2

END OF GAME

Winner

Final Safety Zone: Shown in yellow, you may not block both ends. The first player to reach their opponents Home Base and remove the wall pieces from the board, wins.

FAQs

Mazers is a brand new, competitive, two player board game. With a little bit of luck, and a whole lot of strategy, it’s the perfect game for anyone age 8 – 80. Even 81 year olds will get a kick out of it!
Mazers is currently for two players only – but if you have more, cheering on your fellow mice is the perfect way to join in.
Oh no! Please contact us, and we’ll see if we can find an extra wallpiece in a nearby mouse-hole to send to you.

Download the complete official rules here.

Contact / Wholesale